![]() ![]() I mean, I could stop this post right here. And Relish in Blood is not just the title for my debut album: this new skill heals the DK for each active Bone Shield charge and grants 5 Runic Power when Death and Decay is cast while Crimson Scourge is active. The new Blood Tap ability allows the Blood DK to draw essence from slain enemies to regenerate a rune, and it can be used whenever a Bone Shield charge is consumed. But there are also changes for each spec, so let’s take a look at those.īlood DK’s won’t really feel particularly different, but they are getting some quality of life changes changes that will make the spec feel a bit more vital.įirst up, Rune Tap is now no longer a talent, which is nice. The new ability in this line up is Sacrificial Pact, which combines the ability to trade your pet’s health for your benefit with the old fun of Corpse Explosion, so that’s nice.Īll and all, these are solid decisions for the class as a whole. Chains of Ice is a snare, which is really helpful for DK’s who prefer to keep their enemies nice and close. Lichborne makes me think: if we’re using our powers to temporarily become undead, does that mean my Death Knight is currently alive? But it’s still great to see it come back, and I’m especially excited for Raise Dead so that all DK’s can have a little dead buddy following them around again. Let’s start by looking at the abilities all Death Knights will have access to in the new expansion:ĭeath and Decay is the classic AoE damage ability of all Death Knights and I’m glad to see it return to being class wide, and AMZ is a solid bit of survivability for all DK’s. So I’ve been looking over these changes to Death Knights that are coming in Shadowlands, and I have a few things to say about them. ![]()
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